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Axe - textures

Texturing exercise from last year. The goal was to reach as much realism as possible. For that I used both Zbrush (most of the wood detailing) and Substance 3D Painter.

Bottom view - wood details

Bottom view - wood details

Top view - blade details

Top view - blade details

Texture maps: Material, Color, Metalness, Roughness, Normal, Displacement